MC9234 COMPUTER GRAPHICS
L T P C
3 0 0 3
UNIT I BASIC CONCEPTS 9
2D Transformations – Clipping – Window – View Prot Mapping – Graphical User Interfaces and Interactive Input Methods – Picture Construction Techniques – Virtual Reality Environment.
UNIT II 3D GRAPHICS 9
3D Transformation – 3D Viewing – Visible Surface Detection – Back Face Detection – Depth Buffer Method – Scan Line Method.
UNIT III VISUAL COMMUNICATION 9
Creative Process – Digital Imaging Technology – Still Image – Digital Imaging – Using Images in Multimedia – Images on Web – Color Models.
UNIT IV PRESENTATION 9
General Design Issues – Architectural Issues – Information Characteristics for Presentation – Presentation function – Presentation Design Knowledge – Effective Human Computer Interaction.
UNIT V INTERACTIVE 3D ILLUSTRATED WITH IMAGES AND TEXT 9
Generating Illustrated Documents – Consistency of Rendered Images and their Textual Labels – Architecture – Zoom Techniques for Illustration Purpose – Interactive handling of Images and Text – Figure Captions for Anatomical Illustrations.
TOTAL = 45
REFERENCES:
1. Donald Hearn and M. Pauline Baker, “Computer Graphics in C Version”, Second
Edition, Pearson Education.
2. Raf Steinmetz and Klara Nahrstedt, “Multimedia: Computing, Communication
and applications”, Pearson Education.
3. John Villamil Casanova and Leony Fernandez-Elias, “ Multimedia Graphics”,
Prentice Hall India.
4. Thomas Strothotte, “Computer Visualization-Graphics Abstraction and
Interactivity”, Springer Verlag, Berlin
Be aware that there is a website named kprblog (kprblog.in) with computer science and engineering oriented materials.
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